A downloadable game for Windows and macOS

**The Mac version is currently missing some settings and cannot be opened.  You can fix these at your own risk using this guide, as the game has not been fully tested on Mac and may be buggy.

A horrific scene in a cosy town, find the killer!

Welcome to Silverlake, where everyone's as sweet as honey. But things aren't all sunshine and rainbows – the town's chief has been murdered! Take on the role of the detective in this charming yet unsettling town. Explore quirky personalities, follow clues, and uncover secrets hidden beneath the surface of this seemingly perfect place. Can you crack the case before the hue shifts?

Be the detective: Use your journal, flashlight and wits to investigate every option.

Discover clues: Interact with objects to dig into the town’s mystery.

Talk and gain trust: Speak with the town’s people to understand their perspective and bring up new clues with them to find out more not just about the murder but also about the town’s culture.

Uncover the truth: Find the murderer, uncover the dark truth about the town and decide who killed the chief.


CONTENT WARNINGS: Blood, violence

Additional Warnings (CONTAINS SPOILERS) Discussion and depiction of cults.


Game Credits

Game by Vaishali, Jacob, Nico, Nyla, and Helen

PROJECT MANAGEMENT
Project Manager: Vaishali
Handled Trello for project tasks, Facilitating scrum meetings, task prioritisation, playtest organisation, and feedback gathering and analysis. 

PROGRAMMING
Lead Programmer: Jacob
Responsible for Clue Diary, Minimap, Save System, Cronjobs, NPC Pathing, and implementing audio.

UI/Systems Programmer: Nico
Developed Time System, Dialogue UI Design, and implemented final dialogues in the game code.

Gameplay Programmer: Nyla  
Implemented Player Movement, Scene Switching, cutscenes, and audio. 

WRITING
Lead Writer: Nico
Co-wrote Dialogue, Finalised Dialogue, implemented dialogues in game code, and co-developed the Mystery and Storyline.

Writer: Vaishali
Co-wrote Dialogue, Dialogue Skeletons, and co-developed the Mystery and Storyline.

Writer: Nyla  
Co-wrote Dialogue, Dialogue Skeletons, and co-developed the Mystery and Storyline.

ARTWORK
Lead Artist: Nyla
Created Character Designs, character sprites, and Cutscenes.

Storyboard Artist: Nico
Designed Cutscene Storyboards.

Environment Artist: Helen
Responsible for Environment Design.

AUDIO
Audio Implementers: Nyla, Jacob
Implemented the Audio and SFX into the game.

Audio Curator: Vaishali
Found and selected audio for the game.

Audio Editing:  Helen
Trimmed the selected cutscene audios for game implementation

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Asset credits:

Town map setting: house, terrain, plants, decoration, flower beds, signs, and building interior by Szadi Art: https://assetstore.unity.com/packages/2d/environments/craftland-town-193430

Paper, Letter, Recipe, and some books in library by Capul:  https://capul.itch.io/thing-of-paper

Knife by antrixglow98: https://antrixglow98.itch.io/32x32rpgweaponsicons

Animals by deepdivegamestudio: https://deepdivegamestudio.itch.io/animalassetpack

Car by ipixl: https://ipixl.itch.io/city-cars

Pestle by dantepixels: https://dantepixels.itch.io/materials-asset-16x16

Library Key by karsiori: https://karsiori.itch.io/pixel-art-key-pack-animated

Fonts

Pixel art serif font by Reff Pixels - https://reffpixels.itch.io/seriffont.

Letter Style font by wuchta - https://wuchta.itch.io/letterstyle 

Audio

SFX Audio

Pixabay

SoundReality via Pixabay

floraphonic via Pixabay

Skyscraper_seven  via Pixabay

Music

Onoychenkomusic  via Pixabay

SergePavkinMusic  via Pixabay

Geoffharvey  via Pixabay

Lexin_Music  via Pixabay

GioeleFazzeri  via Pixabay

REDproductions  via Pixabay

Packages

Dialogue System using Yarn Spinner

Download

Download
ScarletSilenceSunrise-1.0.1.zip 80 MB
Download
ScarletSilenceSunrise-1.0.1-Mac.zip 78 MB

Development log

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